Matrilineal marriages are disabled. Fun and flavourful doctrines or flat bonuses (infidel tax and monasticism) . I've gained several kingdoms w/o trying to; I was just trying to get their bloodlines in my main line. Lastly, pagans may, by decision, convert to the religion of a spouse or concubine of a different faith. Every religion in the world pretty much tolerates you, it's pretty stable, and you can marry back into it to acquire bloodlines if you leave it somewhere to grow by itself. Pagans have great difficulty holding large realms together. Also you cannot create warrior lodge. First two cancel themselves if they are picked together. Religious tax wouldn't be that high tier for me, I see it as rather pointless. For a better experience, please enable JavaScript in your browser before proceeding. Access to Hermetic society. Raiding unavailable if culture doesn't allow raiding. Doesnt block us from raiding, hunting focus etc. Fleet can navigate through major rivers, but maintenance cost remains full. Once your account is created, you'll be logged-in to this account. Sometimes simple solutions are the best. The faith is in a strong position in the 769 start as north Africa is mainly ruled by tiny Muslim realms which can easily be conquered after consolidating your position in the south. Inversely, it is much easier for organized religions to convert pagans. I like Buddhism because the combination of concubinage and heir-nomination means you can end up with an unbroken line of Strong Genius rulers if you play the genetics game well, but unfortunately they're lousy at expansion. You can marry your brothers to other Christians for alliances AND marry your sister for yourself. But, aside from Germanic/Zun, they are identical, except for slightly different flavor text and Slavic "Jarilo" event. Followers 0. actually that "pagan" religion in game is just the generic pagan religion that all pagans had before the "old gods" expansion. Reforming the Aztec faith is possible but extremely difficult. Enatic-cognatic law is available. Enatic clans is still good because vassal duchies wont merge every generation but they're infinitely worse than agnatic clans. For tribal pagans, reforming makes it easier to raise tribal organization. Daring is a good way to lose moral authority because AI is incompetent, and we as a player will need prepared invasion only once (maybe twice). No females in the council. Pagan territories are usually significantly technologically behind all other cultures' territories, with the exception of Germanics having a tremendous lead in shipbuilding at the start of 867, as well as receiving said bonus after some time at the 769 start. There are no Hellenic rulers at any start date, but Hellenism can be revived in several ways: There is one special pagan faith that normally only appears in-game as the listed religion of long-dead historical figures. If you want to play tall/stable, Peaceful is often better. While you're spreading religion across the world, why not check out some of our other guides on Crusader Kings II. Pagans being attacked in a holy war by Christians or Muslims may choose to save their realms and end the war by accepting the faith of the invaders. It has its downsides because it makes AI more aggressive and incompetent AI can tank our MA very hard. It's aimed at more of the casual/intermediate player. Thread starter Mr. Moonlight; Start date Sep 13, . (Especially after mass conversions.). Enatic law is enforced, open succession law is unlocked. I was new to HF just like everyone else and I had no idea what the end result would be. Also has access to the decadence mechanic which can also increase demesne income with tribal or iqta governments. Information, Frequently Asked +10% Attack for all units. I like Romuva and Suomensusko the best but I don't have much experience with Bon but I think I'll try them soon. Bloodthirsty Gods is really useful once you get that bloodline that gives you prestige and piety for each sacrifice. For a better experience, please enable JavaScript in your browser before proceeding. Reforming also provides access to the full set of feudal succession laws. Sometimes simple solutions are the best. Nature: Unyielding sounds good on paper, but if you plan on having a large realm I'm not sure it's great because it takes a long time for counties to change to your religion. Holy Sites: Partially redundant with Sea-Bound doctrine. Crusader Kings 2 ; Best Pagan mods for CK2 Best Pagan mods for CK2. Germanic pagans do especially well since they get free ships, can navigate rivers, and are close to prime raiding targets. The African faith is followed by the peoples of sub-Saharan Africa. Women can take up to 3 consorts. The religion now has a formal head, who gives the faith a permanent +20% to moral authority, and who may, after the Crusades and Jihads are unlocked, call Great Holy Wars. Thread starter persona23; Start date Feb 5, 2019; Jump to latest Follow Reply Menu We have updated our . However, the religion's holy sites are scattered far and wide making reformation very hard. The version without a religious head and Great Holy War becomes a heresy and is called the "Old" version of the religion. Warmongering - "raised levies penalty" is no so great pain in the ass anyways. Espaol - Latinoamrica (Spanish - Latin America), https://ck2.paradoxwikis.com/Pagans#Synergies, https://forum.paradoxplaza.com/forum/index.php?threads/holy-fury-reformation-doctrine-list.1115209/. +5% Morale of armies. Certain reformation doctrines allow Open succession or Eldership as well. With Divine Marriage and Hierocratic leader as a vassal, you can repeatedly divorce and marry the same close relative, each time gaining free money or prestige, and piety. Animistic has same problems as unrelenting, it gives rite of passage event when reaching adulthood which has some flavour. Reformation tends to grant benefits of stability and the capacity to declare wars on larger-scale targets that smaller pagan nations couldn't attack, but lose many of the benefits that would help a small pagan nation expand more readily or defend itself from larger targets. I might make a post in the future on how I think all the religions and doctrines could be improved/fixed to make them viable for both Fun and Power, but Ive written enough for now. All trademarks are property of their respective owners in the US and other countries. Great work!!! My guide was more aimed at the casual/experienced player rather than the hardcore veteran (hardcore veterans don't need guides/tierlists!). Priests cannot marry and cannot inherit. For feudal pagans, reforming makes it possible to raise crown authority to any level. Jainism without doubt. You finally conquered all the holy sites and can reform your pagan religion in Crusader Kings II (CK2), but there are so many choices now that you just need to look up what everything means. No penalty for female rulers. No penalty for female ruler. Pagan non-nomads normally requires the Old Gods or Holy Fury DLC to be playable. I enjoy and make videos of strategy games, RPGs, and more usually in the form of crazy challenge runs, character roleplaying, or other ways to spice things up. It was the first game where I gave any titles to my family. As temporal head you get to choose who to venerate. If someone used it with success please advocate this nature in comments. +10% Attack for all units. Disallow avuncular marriage and cousin marriage. Levy size bonus from unreformed Aztec faith will be lost. For example, if you want to paint the map, pick Temporal and use GHW. Ship maintenance reduced to 10%. A pagan start that allows to make a kingdom and to reform faith in the shortest time, preferably, before the first succession and loss of titles. Penalty to moral authority (-15%) and to mission. Create an account to follow your favorite communities and start taking part in conversations. Just know ahead of time that the owner of the title can't marry or be betrothed unless they have another title like count or something. If it doesnt then Children of Perun is tier 3 really, nothing cool in it, I think it was specifically designed to sail rivers around Russia. Also you can give away the title, the best way would probably be as a viceroyalty. As I try to have everyone with duchy and above titles be of my dynasty I have one save where I have 1000+ opinion just from veneration. Holy sites: Balkh, Gilgit, Lhasa, Purang and Khotan. I admit I have not played Hellenic yet but it sounds awesome to me. Peacefull is OK, but greatly reduces your ability to expand. Hierocratic and Autocephalous is a good way when we don't want to bother much with religious head but want to have high MA. A generic Pagan faith is used in the history files to represent everyone from pre-Christian Irish kings to pre-Islamic Arabs. The reformer's courtiers at home, dynasty members, and vassals will always follow in the reformation if they are below playable tier. For example, players who seek to reduce internal conflicts in their country, but still want to expand their boundaries, could use the following culture/religion/doctrine combination: Altaic culture, Tengri, Peaceful, Stability, Equality, Autonomous. Women can take up to 3 consorts. Reforming a pagan faith establishes a formal religious hierarchy and scripture - adapting elements of the Abrahamic faiths in order to more effectively oppose them. It gets pretty boring tbh. Proselytizing: I will be honest, I never picked it. Can proselytize in pagan capital even when tribal or nomad. So I decided to update my list after I played some Holy Fury. Diviner read signs before a war to try to improve troop morale. Orthodox. Although I admit the bloodline bugs with male consorts are beyond annoying. I changed my mind about divine marriage doctrine, it actually allows us to breed new bloodlines fairly easy into our dynasty. This applies even when one is the attacker, and on territory held by another lord; Only the dominant religion of the province you are standing upon matters. Rulers can order subject to Take the Vows. Also unrelenting is heavily underrated. Women can take up to 3 consorts. Aztec Pyramid construction. You are using an out of date browser. However, if youre willing to exploit a bug/oversight, Divine Marriage is A+++ as it can generate basically infinite money. I disagree here. I think these are well balanced. West African religion is a blanket term for the diverse pagan beliefs of the tribes of Sub-Saharan West Africa. Here is an extensive CK2 guide about Pagan Reformation, where we explain all Natures, Doctrines, and Leadership options. The only issue is there is a bug (Snow Crystal pretty much confirmed it's a bug) such that the religious head can never be venerated. If consorts are available and the Peaceful religion nature and Tribalist traits from Autonomous leadership outweigh the Short Reign penalty (and the player ensures that most vassals are of the player's dynasty), it makes sense to pick Divine Marriage instead of Stability, to get an even higher score from Divine marriages, in situations where inbreeding is already likely. However, its 10% bonus attack for all our troops so it is not that bad I guess, just weird. Rulers who are neither at war, nor raiding, nor bound by an active truce lose a significant amount of prestige per month. a situation/mechanic that doesn't resemble real life in any meaningful way. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Interactive. I used syncretism as my doctrine in my Jurchen Bon game, its nice little bonus to relations if we want multi-culti empire, with a bit of rng help we can get 2 sympathies at once (with the use of faith focus). Invaders are only here because they have 3 shitty doctrines that are good when they are packed in one slot. Flat bonus to levy, garrison size and moral. And raised levies opinion penalty only really counts if you are at war all the time. Pont Valentr Press J to jump to the feed. In 800 CE. you proselyte by sword, not by word. Other pagan faiths have different modifiers. Sacrifice action (unless Peaceful). This is just a bonus I found by accident. The strongest position for the faith is at the 867 bookmark, where the Tibetan Empire has fractured and Bn kings of Guge & -Tsang hold large areas of the Tibetan plateau under their control. CK2 Cheats CK2 Province IDs CK2 Event IDs Other CK2 IDs and Codes CK2 Blog Type the name of a title, or a title ID, into the search box below to instantly search our database of title IDs. Interfaith marriage is unavailable. These doctrines are tied to the reformer's religion. Hierocratic/Autocephalous is also doable but the religious head can be a real moron and not call GHW as soon as it becomes available. Priests cannot inherit. This severely slows down early-game conquest of the typically smaller, fractious pagan realms by expanding Abrahamics. Unyielding also reduces AI aggressiveness, which can be a negative if you want your AI vassals to attack/invade your enemies for you. (There is one exception. Hellenic Paganism : A. While three of the faith's holy sites are in Scandinavia, the other two are in mainland Europe and often held by strong Christian rulers. If there is levy size & attack bonus from unreformed religion, levy & garrison bonus from Unyielding nature or offensive bonus of Unrelenting doctrine in the first doctrine slot, it is lost. If there is levy size & attack bonus from unreformed religion, it is lost. I think Polygamy would be powerful. Levy size & attack bonus from unreformed Tengri faith will be lost. JavaScript is disabled. Ive heard it is currently bugged. Answered, CK2 (Crusader Kings II): Immortality Event ID and Guide, CK2 (Crusader Kings II): Strange Chest Item and Event Results. Pagan vassals are more likely to seek independence, and gain warscore more rapidly than others in independence wars. Allows building the Sacrificial Altar feature of Great Temple, Great Stone Circle, Aztec Pyramid and Stonehenge, as well as the Grand Amphitheater. https://www.youtube.com/watch?v=Igw2ec-Lp6c, https://www.youtube.com/watch?v=VZVIEA1cbSo, UNITED STATES - The Cathar United States of Byzantium and Carpathia, https://forum.paradoxplaza.com/forum/index.php?threads/regional-livonian-mod.849150/. Generic Pagan rulers cannot be created with Ruler Designer but there are few events in game which spawn Pagan courtiers to game, which permit granting of titles or education of children. You have the pentarchy system, a patriarch if you are king tier or higher, no pope who steals your money, no overpowered crusades and the like etc. Unrelenting cannot be picked with unyielding, and it cancels out any unreformed levy or troops bonus. It also supports early-game dominance - you are next-to-none as a Germanic ruler in 867. Full status of woman law is enforced. Patron Deities, Ancestor Worship. They must switch to elective gavelkind if they wish to declare Subjugation or Tribal Invasion wars. Foreign rulers will sometimes send missionaries. Sorry for the confusion. Reformer becomes the first religious head. And isn't Civilized like a dream? The sun is reflected beautifully on his bald head. If fighting unreformed pagans is a priority after reformation, the Unrelenting doctrine or the Tengri equivalent (Eternal Riders) is recommended. Dogmatic Nature + Unrelenting Doctrine is a pretty powerful combination as it gives a flat 10% attack bonus to all units as well as makes your religion MA always high meaning easier polythesising, not to mention the removal of pagan attrition from your reformed religion, allowing you to continue ripping pagan lands to shreds without melting. Enatic and Agnatic clans allow us to get open succession law which is super strong as we know from muslims. Ancestor Worship decision available. More posts you may like r/CrusaderKings Join 3 days ago CK2 6.4K 103 r/CrusaderKings 5 days ago When I ran a Muslim realm with a capital in Marrekech, and put 1 castle, 1 city, and 5 mosques there, I felt like I was the most powerful guy in the world. Equality can be achieved with enough tech by the year 950+ . Cosmopolitan - maybe for bloodline collecting? If that bloodline gets passed down it's a great way to boost up prestige in the early reign of your descendants. This allows defensive pagans to defeat enemy armies twice their size with ease. Zun can also be reformed like other pagan faiths. Unlocks Raiding if unavailable (e.g. Also offsets short reign. Helps a lot when vs crusades or aztecs trying to meme on you. I have an Ironman 867 Guge game on the verge of reforming the religion. AI rulers will only convert same-group provinces. Two mutually exclusive bloodlines can be created by this process. If you want internal stability, pick Hierocratic and enjoy your excommunications. +1 piety per month while at peace. Raiding unavailable if culture doesnt allow raiding. Having a hard time picking between prepared invasions and Meritocracy, either epic land grabs, or being able to designate best heir.. In later starts, expanding north becomes increasingly difficult and by 1066, many rulers of the area have converted to Islam. AI rulers only try to convert provinces if zealous. AI rulers are less likely to start wars, plots and factions. So I'm not a very big fan of Autonomous. Stability removes short reign penalty, which was not a problem for me ever. This is in addition to the pagan homeland attrition penalty, which forces the large numbers of troops needed to invade a defensive pagan home territory to face severe attrition for the duration of any siege. Hi, before Holy Fury release I posted my tier list for pagan doctrines, https://www.reddit.com/r/CrusaderKings/comments/9sfvtr/my_holy_fury_reformation_doctrine_tier_list/. Unlocks divine marriage, allowing and encouraging incestuous marriages. Intermarry Eastern group, Zoroastrian group. Monasticism is definitely top tier, as it allows you to make any succession law work the way you want, not to mention the flat learning boost. Dogmatic: See above. Reformed pagans will gain a sudden bonus to their conversion rates. In fact I was really surprised they didn't do anything with Manichaeanism in HL. Those who stick with the old ways are considered heretics by the reformed faith, and may be targeted by holy wars. So if you like seeing dukes in the middle of other kingdoms take distant kingdoms and break out of their vassal king resulting in non stop dejure wars and infighting, then sure prepared invasions are for you (masochist). Characters are assigned Zodiac traits on birth and by decision. I agree, meliorism should have notification. With bad technology. Community Patch with Improved Genetics 2.0 and Other Mods, Pagan Ancestor and Sea King Bloodline Changes, https://ck2.paradoxwikis.com/Bloodline#Ancestor_Veneration_Bloodlines. Such penalties usually function to prevent any rival faith from taking their lands in spite of being relatively weak and of a rival faith that normally could be easily holy warred. If there is levy size & attack bonus from unreformed religion or morale bonus from Animistic doctrine in first doctrine slot, it is lost. The Fun element of Proselytizing is that its the only nature that actively allows you to actively convert (outside of mass conversion events) foreign leaders to your religion. Hellenic Paganism : A. Out of all the Succession Doctrines, Meritocracy is probably the safest. Havent seen many posts about reforming the Bon religion. With Holy Fury, the Hellenic and Bn faiths can be reformed. However, you may convert to an organized religion and change the succession law to the more useful (regular) gavelkind. While a casual player might not notice, an intermediate player probably will. Reformer gets a powerful artifact. Eldership succession law is allowed. This allows other pagans (especially Tengri and Germanic pagans) to fairly easily invade other pagans with conquest and subjugation casus belli. However, the Tengri faith does not die out during the entire period of the game and there are always relatively strong rulers for it in the game. You are using an out of date browser. Totally fine for religions without 30% levy bonus, but if you want to expand then other natures are . Strangely there are no upsides to Shia or Ibadi. In the north, start in Novgorod, Poland, or Kiev and form your corresponding de jure kingdom first, then work your way to the other two holy sites. Unyielding: This would be my number one if I had to chose. Easily the best for power gaming, as you can directly target Great Holy Wars, and don't . Reforming the religion removes these restrictions, allowing tribal rulers to use gavelkind and allowing feudal rulers to use primogeniture. Please help with verifying or updating older sections of this article.At least some were last verified for version 3.0. I've played as African pagan a lot since HF dropped and I'd never ever take TG over AV. Feudal unreformed pagans typically use gavelkind succession. In early start dates Kiev is vulnerable to Tengri nomads (it borders the Magyars), so you may find that fabricating a claim to conquer Rugen is an easier way to get your third holy site. Rulers lose prestige when at peace for too long. If there is levy size & attack bonus from unreformed religion, it is lost. Now that you have no fast way to expand through pagan lands, you may wish to convert to a culture that allows use of the Tribal Invasion CB, so you can quickly expand through infidel lands instead. However, stability is very low, and you have little control over your realm. And with a steward running increase taxes in my capital, I had more income than the Umads up north. But you're right, in some situations it's really powerful. ), creating negative synergy (though you can combine Unyielding with Animistic but dont cause Animistic is awful). Each temple looted in a raid gives +1% to moral authority. Certain pagans have access to additional succession laws. Women can take up to 3 consorts. It says we can spend piety to improve curtier abilities but we can do it once per 5 years and can improve stat for one point. Pagans are able to hold religious feasts (except Tengri/African). Bloodthirsty Gods effects. Playing from this start is more difficult, as Kiev is bordered to the south by the Tengri Khaganate of Magyars. Kiev in 769 is notably a start whose default ruler, Dobrava Turov, is a woman. Penalty to moral authority (-15%) and to mission. Ruler do not receive opinion penalties for raised vassal levies. Agnatic law is enforced, open succession law is unlocked. Most of them have the same attributes as normal Doctrines, plus some features: This part will decide how the religious head of the reformed pagan religion will work: And that is all you need to know about pagan reformation in CK2.
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